Process · iOS Development · Scoping

How We Scope an iOS Project in Two Weeks (Without Lying)

Mozghovyi Group · Bucharest, Romania 2026 6 min read

Most studio engagements go wrong before a single line of code is written. The scope was never locked. The timeline was optimistic. The budget was an estimate built on assumptions that never got challenged. Two months in, everyone is unhappy and pointing at the original agreement that was too vague to enforce.

We built our discovery process to prevent that. Two weeks, one structured sequence of questions and decisions, one written document at the end. Here's exactly what we do.

Why Two Weeks Is the Right Amount of Time

One week isn't enough to get the real requirements — the first meeting is always the surface level. The actual constraints (what the user can't lose, what the backend can't support, what the deadline is really about) come out in the second conversation.

Three weeks is too long for a discovery phase. If you can't understand the scope of a product in two weeks, that's usually a sign the product itself isn't defined — and no amount of discovery will fix that. It needs to be simplified first.

The Actual Sequence

What the Budget Range Means

We don't give a single number. We give a range — for example, €55k–€80k — with a clear explanation of what would push it toward the bottom versus the top.

The lower bound assumes: backend is Firebase (fast to integrate), no third-party payment system, standard App Store review (no medical/health category complications), no major scope changes after week four.

The upper bound assumes: one or more of those things goes wrong. Third-party API is poorly documented. App Review rejects twice and requires architectural changes. A key feature turns out to be 3x harder than it looked.

We don't bill you for our estimation errors. If we underestimated a feature that was clearly in the scope document, that's our problem. If you add features mid-project, that's a change order with a new estimate. The difference matters.

The One Thing That Kills Scoping

The client who can't say no in discovery.

Every feature sounds reasonable in isolation. The social sharing component — sure. The onboarding quiz — makes sense. The admin dashboard — useful later. But a v1 with fifteen features is a v1 that ships in six months instead of three, and it's a v1 where nothing is done well because everything is done partially.

The hardest part of discovery isn't gathering requirements. It's helping a founder understand that the path to a good v2 is a ruthlessly small v1. Every feature you don't build in v1 is a feature you get to build properly, informed by what actual users do, in v2.

What You Get at the End of Discovery

That's it. No 40-slide deck. No speculative wireframes. A document you can hold us to.

Ready to scope your iOS project?

Send us a message describing what you're building. We'll set up a call, run through the discovery questions, and come back with a scope document and range within two weeks. No commitment required after discovery.

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